![]() ![]() Number of milliseconds per game minute (1000 = normal) If present, n = 4 in following offsets for this block, otherwise n = 0. Unknown, but only present in Steam version saves. There is a DWORD value preceding any block of data which is equal to the size of the block. Initial offset listed here starts four bytes after the start of the block. ![]() To reach the next block, read the size of the currently selected block, add that value to the block's start address, and add four. Each block starts with the size of the current block. The save file is in binary format (little endian format -> least significant byte first) consisting of 23 blocks of data. There are 8 slots available in the game (1-8). The save files themselves are named in the format GTAVCsfX.b where X represents the in-game slot number. The location of this folder varies depending upon the version of Windows installed. This article deals with the format of a save game file for the PC version of GTA Vice City.īy default, the game places its save game files into the folder " GTA Vice City User Files" which is located in the current user's Documents folder.
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